Reflections and environment
- We also use the gamma 2.2 setup so change your max preferences like in this screenshot. In the latest max versions the settings should be identical. You can also set output gamma to 1.0, but then make sure you set the vray color mapping mode setting to 'color mapping and gamma' so the gamma is burned in the image.
- The icing on the cake in VRay - THE COMPLETE GUIDE is the part about the history of computer graphics. 'Names like Catmull, Blinn, Phong and Photon Map are, nowadays, known, but where do they find their origin?' Indeed, I found it very absorbing to study all these facts, each one accompanied by an illustration, composed in chronological order.
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As you can see, the reflections look a bit dull. Toast titanium free download. Apache pdfbox maven. If you want nice reflections, you need something in your scene to reflect in the object. Instead of building a complete environment, there is a much easier way: hdri environment maps.
Go to an empty slot in the material editor and click the 'get material button'. In the material/map browser, scroll down and double click on the VrayHDRI map. Now in the HDRI map settings, click the browse button and choose any hdri map. There are a lot of free ones online, here the famous kitchen hdri map is used.
You can also find a lot of high quality maps here!
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This map is in the 'probe' format and you'll have to select 'angular as the mapping type in the VrayHDRI settings (see screenshot). Leave everything else default.
Now we have to assign the map to the environment of the scene. We will not use the Max environment, because Vray has its own environment options. Use the max environment only if you want your map to also show up in the background of your rendering.
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Go to the Vray environment rollout, turn on 'reflection/refraction environment override' and drag the hdri map from the material editor onto the map slot.